Regimental Command is a generic armored combat system being developed with the Simple DirectMedia Layer (SDL). The goal is to create a cross-platform system that can be used to develop a variety of turn-based and real-time wargames.
The Regimental Command team would like to welcome Olaf Kleist as our newest developer. Please check the Regimental Command forums for the latest development news.
The Regimental Command team would like to welcome Jelle Mulder as our newest developer. Jelle comes to us with a diverse background in publishing, graphics design, and IT troubleshooting. He also has a fascinating vision for the future of Regimental Command. Check out the forums for details.
Version 0.0.5 has been released. This version is primarily a maintenance release covering the architectural changes going to shared libraries. Also includes the Eclipse projects and the new zoom support for mouse wheel input.
Progress is still being made. Currently converting the code to a newer coding standard and doing general cleanup. We are able to generate the DLL's under cygwin now and also have Eclipse projects configured. If you haven't used Eclipse before, I would highly recommend it. Work has also been done toward getting the client server protocol up and running. Thanks to everyone who has shown interest in this project!
After a four year break, I have finally started dusting off the cobwebs and sweeping the floors. Hopefully we can revive the project and keep it alive for some time to come. I have disabled CVS access and moved everything over to SVN. The project should compile with the GNU autotools now and generate shared libraries. There are still issues with generating DLL's under cygwin but everything else works including the new VC8 solution.