Connection() | Connection | |
ConnectionThread(Connection *pConnection) | Connection | [private, static] |
CreateEventMessage(const std::string &rType, network::Message &rMessage) | Connection | [private] |
LogMessage(const network::Message &rMessage) | Connection | [private] |
m_Connected | Connection | [private] |
m_ConnectionCount | Connection | [private, static] |
m_ConnectionId | Connection | [private] |
m_pDatabase | Connection | [private] |
m_Player | Connection | [private] |
m_pSocket | Connection | [private] |
m_SessionState | Connection | [private] |
ProcessCommand(const network::Message &rCommand) | Connection | [private] |
ProcessConnection() | Connection | [private] |
ProcessLoginCommand(const network::Message &rCommand) | Connection | [private] |
Run(network::TcpSocket *pSocket, Database *pDatabase) | Connection | |
SendConnectMessage() | Connection | [private] |
SendErrorMessage(const std::string &rCommand, const std::string &rResult) | Connection | [private] |
SendMessage(const std::string &rMessage) | Connection | [private] |
~Connection() | Connection | [virtual] |
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Copyright © 2008
Randi J. Relander