| Connection() | Connection | |
| ConnectionThread(Connection *pConnection) | Connection | [private, static] |
| CreateEventMessage(const std::string &rType, network::Message &rMessage) | Connection | [private] |
| LogMessage(const network::Message &rMessage) | Connection | [private] |
| m_Connected | Connection | [private] |
| m_ConnectionCount | Connection | [private, static] |
| m_ConnectionId | Connection | [private] |
| m_pDatabase | Connection | [private] |
| m_Player | Connection | [private] |
| m_pSocket | Connection | [private] |
| m_SessionState | Connection | [private] |
| ProcessCommand(const network::Message &rCommand) | Connection | [private] |
| ProcessConnection() | Connection | [private] |
| ProcessLoginCommand(const network::Message &rCommand) | Connection | [private] |
| Run(network::TcpSocket *pSocket, Database *pDatabase) | Connection | |
| SendConnectMessage() | Connection | [private] |
| SendErrorMessage(const std::string &rCommand, const std::string &rResult) | Connection | [private] |
| SendMessage(const std::string &rMessage) | Connection | [private] |
| ~Connection() | Connection | [virtual] |
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Copyright © 2008
Randi J. Relander