| AddUnit(Unit *unit) | Tile | |
| Clear() | Tile | [inline] |
| GetDepth() const | Tile | [inline] |
| GetLevel() const | Tile | [inline] |
| GetTrees() const | Tile | [inline] |
| IsClear() const | Tile | [inline] |
| IsHeavy() const | Tile | [inline] |
| IsLight() const | Tile | [inline] |
| IsWater() const | Tile | [inline] |
| IsWoods() const | Tile | [inline] |
| m_Depth | Tile | [private] |
| m_Level | Tile | [private] |
| m_Trees | Tile | [private] |
| RemoveUnit(Unit *unit) | Tile | |
| SetDepth(int depth) | Tile | [inline] |
| SetLevel(int level) | Tile | [inline] |
| SetTrees(int trees) | Tile | [inline] |
| Tile() | Tile | |
| ~Tile() | Tile | [virtual] |
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Randi J. Relander