AddUnit(Unit *unit) | Tile | |
Clear() | Tile | [inline] |
GetDepth() const | Tile | [inline] |
GetLevel() const | Tile | [inline] |
GetTrees() const | Tile | [inline] |
IsClear() const | Tile | [inline] |
IsHeavy() const | Tile | [inline] |
IsLight() const | Tile | [inline] |
IsWater() const | Tile | [inline] |
IsWoods() const | Tile | [inline] |
m_Depth | Tile | [private] |
m_Level | Tile | [private] |
m_Trees | Tile | [private] |
RemoveUnit(Unit *unit) | Tile | |
SetDepth(int depth) | Tile | [inline] |
SetLevel(int level) | Tile | [inline] |
SetTrees(int trees) | Tile | [inline] |
Tile() | Tile | |
~Tile() | Tile | [virtual] |
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Randi J. Relander